Games design process

Our 7 stage games design process

The starting point for this process is our 5 core aims:

  • For each game to deliver against its play objective (from one of stimulating movement, creating shared experience and enhancing emotional well-being).
  • The ability for games to evolve and rotate, retaining an interest for staff, friends and family as well as residents, to ensure longevity of the magic table 360. 
  • To deliver a best-in-class experience with other light projection technology in the marketplace.
  •  To add value to a care home or care organisation and help meet a range of care needs, as laid out in care regulator frameworks.  
  • To improve outcomes for everyone living with dementia and improving the ability for caregivers to provide person-centred care.




This process is at the heart of everything we build and design and relies upon partner organisations to help us gain feedback and insight into the strengths and weakness of the games we build (a key part of stage 6 of the process).

Please contact us if you have any feedback you’d like to share or are interested in becoming a design process partner.

Read more about our main aims and outcomes

Keep exploring the Happiness Programme

Find out more about our interactive projector, the games and how these deliver better care outcomes for those with dementia, learning disabilities and in rehabilitation

A chart demonstrating the impact of the Happiness Programme

Find out more about the monthly structured programme helping care staff deliver best-in-class activities and supporting better care outcomes across the UK

Discover what our subscribers are saying about the Happiness Programme’s impact, with feedback from Barchester, Hallmark, HC-One, NHS staff, and day centre managers