Reporting and evaluations
We’ve listened to extensive feedback from care home managers and activities staff as well as the regulators from across the UK. This led us to developing our reporting suite and social impact tools. Aiming to support the delivery of better personalised care and to help provide an evidence base for CQC and other regulators (more on that here), our reporting has 3 key aspects to it to help build up a rich picture of usage and impact.
Usage reporting
Understand how your magic table 360 is being used, including the sessions run, time played and your most played games. By understanding metrics like these, we can help you facilitate better activity sessions, identify training needs, understand preferences through game popularity and more.
In-depth evaluations
We provide structured deep dive analysis of your activities, assessing the impact on your care staff, integration with the local community and the impact on happiness levels among your residents. Help build an evidence base for 5 KLoE and establish future training needs and additional engagement and interaction opportunities.
Documenting your magic table 360 activities
In addition to the above reporting features, we provide a Happiness Tracker which enables staff, family and friends to capture the many happy, personal moments experienced by residents as they play with the magic table 360.
These individual entries help to add emotional stories and context to the usage statistics and deep dive analysis.
When combined, these three sources of reporting and activity tracking can help provide an evidence base for CQC, the Care Inspectorate, HIQA or RQIA.
Read more about how the Happiness Programme can support the requirements of UK care regulators here.
